Sword x Staff Relics and Gems Guide: Resonance Rules
Relic resonance
- Each element has four resonance slots. Maxing all four of one element triggers the resonance bonus and instantly levels every non-resonant relic of that element.
- Therefore: pick one element, finish it, then move on. Spreading upgrades evenly is the easiest way to waste relic materials.
- Element priority by class (community): Duelist Fire or Dark · Knight Water or Light · Sorcerer Light or Fire · Sage Dark.
- F2P can expect all blue and purple relics for roughly 70% of the Verdantglade pool; paid players ~90% with orange (Mythic). Selectable Mythic relic: Critical Rate for Duelist/Sorcerer/Sage, Block Rate for Knight.
- Per-kingdom relic banners: stay until 50–70% collected, then fill gaps with Destiny Exploration.
The Hero’s Guide relic
Unlocks on the Stellaris Path via voucher spends or pack purchases; boosts experience gain and resonates for an extra 20%. The community calls it the closest thing to a pay-to-progress wall in Verdantglade because EXP compounds across every kingdom.
Gems (Loong Haven onward)
- Eight gems, four stats: ATK, DEF, HP, SPD — each stat has a plain gem and a dual-stat gem.
- Slot rules matter: Obsidian only fits Weapon and Off-hand; Moonstone only Armor and Off-hand.
- Dual gems are a smaller upgrade than they look: the secondary is linear while the primary is geometric (T12 Obsidian +301.5% ATK / +1.2% DMG Boost vs T12 Ruby +307.5% ATK). Prydwen still ranks Obsidian first on Weapon.
- Knight wants Moonstone (DEF + DMG RES); healers are the only builds that value Amber (Healing Boost 0.4%/tier) — otherwise Beryl for raw HP.
- Tier beats choice: every gem runs T1–T15 and each tier is worth ~1.5× the last.
- The percentages scale your base attribute, not your final stat.
Related: best builds hub, gacha & pity.
Was this guide helpful?
Thanks for the feedback!